SUPERSONIC SOFTWARE LTD has been creating the highest-quality games on time and within budget for over 14 years. The company's unique philosophy has guided it well: it only does one game at a time, so every member of the organization is focused only on that product's success. With over thirty titles and sixteen years of profitable business behind them they have the experience and financial stability to remain at the forefront of video games development.
Most recent titles include:
Mashed
Fully Loaded
(PS2, Xbox, PC, Empire Interactive) March 2005
UK Number 1 selling Xbox budget title (Charttrack, week-ending 2nd April 2005)
Drive
to Survive
PS2, Xbox, PC, publisher tbc) Spring 2005
Mashed
(PS2, Xbox, PC, Empire Interactive) June 2004
'We just can't stop playing it. All day. Every day. Can't get it out of our
heads'
9/10 PlayStation 2 Official Magazine. Nominated for 'Best new Console IP'
Develop Awards 2004.
Starsky
and Hutch
(Xbox, GameCube, Empire Interactive) June 2004
Antz
Extreme Racing
(PlayStation2/Xbox/PC, Empire Interactive) July 2002 (Europe & US)
Breakout
(PlayStation /PC, Hasbro Interactive) October 2000 (Europe & US)
Pong
(PlayStation /PC, Hasbro Interactive) October 1999 (Europe & US)
One of our greatest challenges: simple gameplay with the depth and technological
excellence. 'Game of the Year' - CTW Magazine
Circuit
Breakers
(PlayStation, Mindscape) July/September 1998 (Europe & US)
The most 3 dimensional racing game ever - a true roller coaster ride!
'The Game of Champions' 9/10 UK Official PlayStation Magazine
Supersonic
Racers (PAL) / Dare Devil Derby (US)
(PlayStation, Mindscape) November 1996 (Europe & US)
Mindscape's largest ever shipout for a European product
'Bloody marvelous - 92%' Play+ Magazine. 9/10 Daily Star
Micro
Machines Military
(Sega Megadrive, Codemasters) October 1996 (Europe)
One of the last games published for use with the Sega Megadrive
In top 5 of Christmas Sega Megadrive sales chart
'Excellent - 92%' Mean Machines Sega Magazine
Micro
Machines '96
(Sega Megadrive, Codemasters) October 1995 (Europe)
Sequel to Micro Machines 2.
'You couldn't wish for a more original & enjoyable game - 90%' CVG
'A racing classic - 92%' GamesMaster Magazine
Micro
Machines 2
(PC, Codemasters) June 1995 (Europe)
'There is no more enjoyable game - 96%' PC Attack Magazine
(Highest ever review score ever in this magazine)
'Matchless Fun - 92%' PC Zone Magazine
Micro
Machines 2
(Sega Megadrive, Codemasters) November 1994 (Europe)
Review scores unanimously over 90% and quotes such as 'the most playable racing
game in the world' (GamesMaster Magazine) helped the game into the top 3 selling
Megadrive games of the year. The only game ever to receive a 100% score for
gameplay in GamesMaster Magazine.
They
are currently concentrating on developing for Sony PSP, PlayStation 2 and
Xbox, with next-gen developments to be announced shortly.
Their key strengths are:
- Clear focus, one team, one product, no distractions.
- Long term stability, they've been around, they know what their doing.
- Reliability - they have an unblemished record of delivering on their promises.
- Driving games - they've developed nine driving games in the last 8 years, all of which have been critically well received.
- Multi-player gameplay - they specialize in producing games that are 'social events'. They believe that the more people crowding round a game the more likely they are to enjoy themselves.
- Highly experienced - they've adapted to many new technologies over the past decade and with their depth of experience and knowledge are well placed to exploit the latest technology generation.

SUPERSONIC SOFTWARE LTD